Coding Games with Java – Afterschool Edition

Java teen programming



  • Ages 12-17
  • Must bring a laptop or rent one from us

Learn to code by creating games in the Java programming language. Students will use Java and the Greenfoot library to learn computer science theory, syntax, and object oriented coding basics.

What students will learn 

  • The fundamentals of game design: stories, characters, settings, attributions
  • Key terms and concepts within the Java programming language
  • Familiarity with the Greenfoot environment
  • Using algorithms, functions, loops, and hierarchies
  • Basic graphics and animation
  • Confidence in creating and implementing code
  • Testing and de-bugging
  • Tools and resources to take coding further through independent learning

Coding Games with Java – Afterschool Edition

Course Overview

We teach Java using the Greenfoot platform, developed at the University of Kent. Greenfoot makes coding interactive, easy and fun. Known as an “integrated development environment” (IDE), it supports the creation of 2D graphical games and simulations. Our goal is for each participant to feel confident coding, as they undertake original projects and gain familiarity with the Java environment. We also show students the tools and resources available so they can continue learning and developing independently with Java after the course.

This is an excellent first coding course for teens aged 12+ and no previous programming knowledge is required. 

"All the staff were amazing and really helpful. This course really boosted my confidence with computers and video game design. It was really fun and I made a lot of friends I'll be sorry to say goodbye to. Writing the coding was even more fun than playing the games."

Christina, Age 10

Teens testing their original Java games

ICON: Achieve

What will students take home

  • A desktop and web version of their final game
  • All assets created in the course of the class
  • All logins to the various online platforms they were using to continue coding at home
  • Certificate with personal tutor feedback
  • Fire Tech Camp T-Shirt
  • Students who bring their own laptops will take home Java and Greenfoot environments installed to work on their computers
logo: fire tech camp

Fire Tech Camp Courses Include

  • 8:1 student:teacher ratio
  • Original products
  • Outdoor Activities*
  • USB Flash drive (for saving work/software)
  • Any cheat sheets or software** used in the course
  • New Skills
  • Supportive community
  • Enthusiastic instructors
ICON: people

Who is this course suitable for?

No prior experience is required but their are some prerequisites for attending this course:

  • Must be between age 12 and 17 at start of course
  • Must bring own laptop (or rent one from us)
  • Strong understanding of English
  • Basic IT skills
  • Bring own lunch

* Outdoor activities dependent on location and weather. ** some software only available as trial. We arrange a discounted rate with the publishers for our campers when possible.

Coding Games with Java – Afterschool Edition FAQs

Questions and answers of the customers

  1. A Hi the start time on this was set by the museum, as we had to wrap up by 5.30. Would you be interested in an afternoon course in Notting Hill?
  2. A This version of the course is half-day so lunch is not required. There is another full day version of the course where a packed lunch is required depending on the location. We will remove the note about lunches to avoid confusion. All customers receive a welcome email with details about lunch options for the specific course and location they booked before camp.